At the time, some players tampered with the files to get multiple bosses however, the boss music would not play. Prior to 1.5.0, a level could only have one boss at the time. Requires that all active bosses must be dead before ending the level. Shoot this to end the level with some confetti.
Power Gear gives him more firepower.īounces around, punches and slams the floor. Throws rebounding baseballs and curls into a ball to bounce around. Summons tornadoes while jumping and hovering around.įluffy electricity-based bot who attacks only with lightning.įills up his water shield, jumps around 1-3 times and fires it, then repeats Summons deadly piranhas and rains piercing tridents onto you from above Beware of his Astro Crush!Īggressively dashes and stomps around, sometimes shooting concrete.
Lobs grenades, mines and rushes at you for a very hectic fight, hee hee.ĭives or launches projectiles, yeah. Spooky vampire that swoops to grab you and drains health. Makes a barrier, throws it, then walks a distance before reactivating it.īounces around, shoots spiky springs and fires spring fists. Throws spears in vollies, sometimes while jumping, then runs to retrieve them. Jumps, then either shoots 3 missiles forward, or lobs explosives upwards.Ĭharges at you and sends down coals, causing confusion and delay.įlies over your head to stomp you, can also suck you in at two different speeds.įires volleys of 3 fireballs and spawns flame pillars across the room. Jumps around and shoots either a small shot or expensive bouncing crystals. Jumps and stomps near you, sometimes sending out two orbiting stones. Jumps and fires magical pellets before landing to charge a wave attack. Jumps when attacked, performs a screen-wide attack otherwise. Waits for a move before striking, then fires some shots or uses a shield. Throws a boomerang ring, jumps to throw another, then runs to the other side. Pulls you with magnetic abilities and fires semi-homing missiles.įires homing rocket punches and tries to crush you with ground punds. Spins across the room, then fires 3 spinning tops aimed at you and repeats. Throws metal blades while hopping around to keep his distance.įires a spread of sparks, followed by a giant volt ball aimed at you. Jumps when you shoot and lobs explosives as a counter attack. Jumps, summons falling leaves and utilizes a throwable leaf shield. Jumps three times, lobs three quick boomerangs, then runs forward and repeats. Swims towards you, firing spurts and bubble leads. Slows down time while firing arrows at you, occasionally jumping as well. Launches his flames of justice if the player shoots or is at a specific distance. Takes long and short jumps while chucking bombs. Flinches when hit.įires off three freezing ice waves in a vertical column after jumping. Throws his scissor blade like a slow boomerang.
The developers often select from four bosses for an update due to the complex programming they need. The first six NES games have 4–5 bosses each while Mega Man 7 through Mega Man 11 have 2–3 bosses each. As of version 1.7.5, there are 40 Robot Master bosses from Mega Man to Mega Man 11 and 5 other assets related to bosses and ending a level in the Boss category for a total of 45 assets.